boatmili.blogg.se

Shadow of memories xbox review
Shadow of memories xbox review








The cut-scenes and dialogue takes up varying amounts of in-game time. The amount of time Eike spends in the different eras also passes in the present-day one. Īdditionally, the game keeps two digital clocks: one depicting the time in the present-day era and another for whichever era Eike time-travels to. Actions taken in one time period affect future ones for example, if Eike removes a seal from the squire's manor in 1580, the seal will not appear in the present era. The gameplay primarily consists of time-traveling through the different eras, finding items, and interacting through dialogue with the non-player characters. The digipad, a time-traveling item given to Eike by Homunculus, requires energy units, which the player can find scattered around the town. Shadow of Memories lacks traditional action elements, and Eike cannot attack nor does he have a bar displaying his health. In the prologue and each chapter, Eike dies, is resurrected by the non-player character Homunculus, and travels back in time before his death with the intent of changing events to prevent it. The game takes place in three parts: a prologue, eight chapters, and an epilogue. The objective of Shadow of Memories is to guide player character Eike Kusch through the fictional German town of Lebensbaum (Life's Tree) as he travels through time to prevent and unmask his murderer. For example, the early twentieth century is depicted in grey tones while 1580 appears in earth-colored ones.

shadow of memories xbox review

76.The color tone varies depending on which era Eike time-travels to.It's not a theme that you'll come across too often and Konami must be commended for daring to use it. Shadow Of Memories is a game where the object is to salvage lives, not end them.

shadow of memories xbox review

I remember buying SoM on a whim and playing it all night, my sister occasionally popping her head round the door and saying "You're STILL playing this? Its been hours!" That can only be a good review I think. The puzzling is cool and the game's attitude to the all important "What is life worth?" question is refreshing and thought provoking. For some players, the fact there the game contains no "fire" button will be enough to send them running. Shadow Of Memories is love-or-hate, It has an intriguing plot that demands concentration but most of the game consists of running back and forth and starting conversations. Eike is a likeable hero who really didn't ask for the hassles he has to deal with, he is a far cry from the selfish sulkers that front many story based games and genuinely seems to care about not wronging the people around him. There is very little action in SoM, just lots of travelling, talking and lateral thinking. The voice acting is hit and miss depending on the character, but never bad enough to put you off playing. The player models unfortunately haven't dated too well though. Its European setting oozes out of the screen, with the various time periods having relevant colour styles and architecture. The story has paradoxes that put Back to the future II to shame and much attention is needed if you are to follow the game through logically to one of it's multiple endings (which, depending on Eike's actions, change the outcome of many characters lives drastically) Shadow of memories is a quiet, patient and lonely game, best played in long secluded sessions. Eike meets many characters along the way and realizes that attempting to change his own fate will inevitably change the fates of many other people. In third person, the player controls Eike as he runs back and forth through time, striving to put right what once went wrong and hoping each time that his next leap, will be the leap home This can involve obvious fixes such as ensuring witnesses are around at the fatal hour or more obscure answers such as travelling back a hundred years to ensure a fountain is built or travelling back five years to replace a rope. The game is built around paradoxes, Eike soon discovers that the slightest changes to his own past can have huge repercussions and he is soon up to his sky-high thighs in trouble. So begins Konami's Shadow of Memories, a complex and mysterious story in which Eike must use his time travelling ability to prevent various attempts on his life long enough to work out who wants him dead and why. Maybe this time, Eike can have a say in his future. Given the opportunity to change his fate, Eike receives a small time bending device called a digipad and is returned to the cafe he visited moments before his murder.

shadow of memories xbox review

Maybe its his emo Green jacket, his sensitive ponytail or his freakishly long legs which, despite their roundhouse kick potential, do nothing to help when he is stabbed in the back and left to die on the streets of Lebensbaum, the quiet German village where he lives.Įike awakens in a void where he meets a creepy, smooth talking Homunculus. (PS2/Xbox/PC/PSP, Konami, 2001, U.S title: "Shadow of Destiny")










Shadow of memories xbox review